Queen Victoria Pavilion
Located in the Queen Victoria Garden, the main concept of the design is about growth and connection, this is not only reflected on the pavilion itself, but also on the landscape, aiming to create an inviting and refreshing view for people passing around to take a rest from their busy daily life.
Animation Sequence
One key idea I want to convey is the idea of expansion and growth, as well as a combination of sharp-edged elements and the soft-edged elements for the purpose of creating a sense of harmonizing. I would also want to highlight the cloud-like shape for my wall structure, which can be reflected by the glass structure at the bottom of the pavilion so that when people looks down, they see the reflection of the structure and therefore feels the sky.
The basic process of developing my drawing includes setting up a particular isometric view, selecting and separating out certain parts of pavilion, rearrange them into the drawing. The exploded parts are particularly highlighted to show a clear and detailed upper structure of my pavilion and how these elements are used and considered as a part of the pavilion, since especially for the triangular frame structure, it will be much clearer if they are separated out and demonstrated.
Render Gallery
When thinking of the materiality of my model, I take the solidness, thermal comfort and stability into consideration. Therefore, the supporting part of my pavilion is made of wood, since it is stable, and not hugely affected by the temperature of a day, also recalls a sense of nature, which suits with my ‘growth’ concept.
Wood is also used for a short leading platform to my pavilion, which is consistent with the supporting structure and visual enjoyment.
For the triangular frame structure on the top, I use metal to have those reflecting and shining effect, and the glass is used for the inside roofing part to enable light to shine through.
The cloud-like walls are made of plastic, for one thing to provide adequate thermal comfort, since it is directly in touch with people unlike the metal frame, for another thing, the plastic texture is more smooth, and visual delighting according to its shape.
When mapping the material, I firstly do a UV mapping test, and the type of mapping is selected based on the geometry shape, for this module, surface mapping and box mapping is applied most frequently, for example, for the flowing surface like landscape and footpath, surface mapping is most suitable, and for the waffle structure box mapping enables it to have sharp edges.
In addition, the material setting in enscape is also very important. Adjusting the height and variation of grass improves the hierarchical sense and makes the outcome approach reality.
I also adjusted the reflection level of the surfaces to match with the real world condition, as well as the wave height of water.
The rendering process is one of the most interesting and also very challenging part for me in this module.
The images are captured in both daytime and night time to demonstrate not only the materials but also the lighting effect of the structures. Besides, an image of the water pond is selected aiming to show how the three water ponds are set around the main landscape to define people’s footpath to access the pavilion.
In terms of the selection of the camera distance and angle, I make a combination of both close shot and distant view to give an overall impression of the pavilion from a distance and also includes some of the detail designs in my pavilion, for example, the reflecting glass ground, back side of the pavilion to be lean on and the girds of the wood supporting structure can be used as shelves.
Finally from both the day time and night time, a view was chosen to be processed as the final image, since they both have better representations of the form of the pavilion and the lighting outcome for the concert at night respectively.